Wednesday, 26 February 2014

TV - Final Piece (6 of 6)







I started off with a Cube and changed the size of it to 100m on X axis, 50m on Y axis and 3m on the Z axis.










Then if you select the front polygon using the Polygon Tool and Live Selection and the use the Extrude Inner and input 2m in the Offset Field.










If you go to Front Mode and then select Point Tool and select 2 points on the bottom and then move them to the position -19.394m on the Y axis.







Then you go back to Perspective Mode and select the front polygon again and Extrude it -1m in the Offset Field.










I then selected all the edges of the TV with Loop Selection and using Edge Tool and then when you can't loop them you use Edge Tool and Live Selection.  Once that is done you have to use the Bevel Tool and insert 0.2 m in the Inner Offset have 2 Subdivisions and and change the Type to Convex.





I then added a Cylinder and went to Top Mode and changed the Radius of the cylinder to 2m and then moved the position up the Z axis to 1.549m.



I copied and pasted the 1st cylinder and changed the radius of the second one to 2.5m and changed the height to 4.211m and then moved in down the Y axis to -29.176m.





Once you have moved the position of 2nd cylinder you then have to make it Editable, once it is editable you then use the Point Tool and Rectangle Selection and you drag the rectangle selection over the bottom of cylinder  so all of the points have been selected.  You then change the size from 5 to 50m on the X axis.  Then  change Z axis size from 5m to 10m.









Next was to use Live Selection and Polygon Tool to select the whole of the base of the stand and then you Extrude the base and insert 0.4m in the offset.






The last step is to select the back of the TV with Polygon Tool and Live Selection and then use Extrude Inner and put 5m into the offset and then move the position to 0m on X axis, -3.372m on Y axis and 4.474m on Z axis.   





This is how it looked at the end I added in some colours so the TV looks realistic and most TV's are black, I added in a make and to do that you need to create Text and then once you have written what you want if you create a HyperNURB.  Then drag it to the front of the TV.

  



































Thursday, 20 February 2014

TV Stand - Final Piece (5 of 6)

The TV stand is similar to the coffee table with somethings added and taken away from it.







To create a TV Stand for my living room I started just a cube.











I then changed the size of the cube to 120m on the X axis, 30m on the Y axis and 70m on the Z axis.  Now the shape is a cuboid and not a cube.





I then selected the Face Tool and selected the front and the back face of the cuboid.









Then with the faces still selected I used the Extrude Inner tool and put the offset to 2.5m








I then got rid of the selected faces by pressing delete on the keyboard it then removed it so then there is a gap all the way through.







In these 2 pictures where the back face was you can see where you extruded in, so to change this and make it not visible I used the Bridge Tool and drag it from corner to corner and it patches it up.



In then used the Bevel Tool to get that look on the table but I had to select the edges first  and to do that I had to use the Loop Selection tool for the edges on the front and back then used Live Selection for the side edges.  Then changed Bevel settings to Inner offset to 0.4m added 2 subdivisions and changed the type from Linear to Convex.




Up to now everything was the same as the Coffee Table except the bottom bit where there was a bit of extrusion which I didn't use for the TV Stand everything from after is different to the coffee table.






I then scaled the it up so that the height of it was bigger so that you could put more stuff in it.












Then I added a Plane so that it looks like a shelf that you could have a DVD player on it or a game console.













I then added the same wood colour as the coffee table so that the furniture matched and it didn't look odd.  This is what it looked like when it was finished.








Saturday, 15 February 2014

Cup - Final Piece (4 of 6)




I created a cup to put on the coffee table and I got a image off google and then I went into front view and then pressed shift & V and then pressed back and imported the image.  I used a Bezier Spline add I went around half of the cup and then added a Lathe Nurb and dragged the bezier spline into the lathe nurb and it then makes it whole.








This is what it should look like after you have used the Lathe Nurb.  Because it was a whole object to get rid of the middle so there was space for where the coffee would go I had to delete the cap and then use Close Polygon Hole and then Extrude Inner.









Then to do the handle, instead of using a bezier spline I used a Free Hand Spline and then used a Sweep Nurb.











This is how the handle looks once you have put in the Sweep Nurb but at first the handle was inside the cup so I had to use the knife tool to get rid of it.











I added a cyan looking colour to the cup so it does't look plain.  Also I added a design onto it, I did this by creating it on Photoshop and then importing it onto CInema4D and placing it onto the cup.









So that the cup wasn't empty I added an Oil Tank and then just scaled it down a bit so that it fit in the cup and then changed the colour of it so that it looks like there is tea in the cup.








This is how it look when I had finished, I added a floor with a radial material and I added a 3 Point Light Stage.

Tuesday, 11 February 2014

Coffee Table - Final Piece (3 of 6)



To create a coffee table for my living room I started just a cube.










I then changed the size of the cube to 120m on the X axis, 30m on the Y axis and 70m on the Z axis.  Now the shape is more of a cuboid









I then selected the Face Tool and selected the front and the back face of the cuboid.










Then with the faces still selected I used the Extrude Inner tool and put the offset to 2.5m









I then got rid of the selected faces by pressing delete on the keyboard and it got rid of it and leaves a gap in the middle.


In these 2 pictures where the back face was you can see where you extruded in, so to change this and make it not visible I used the Bridge Tool and drag it from corner to corner and it patches it up.






In then used the Bevel Tool to get that look on the table but I had to select the edges first and to do that I had to use the Loop Selection tool for the edges on the front and back then used Live Selection for the side edges.  Then changed Bevel settings to Inner offset to 0.4m added 2 subdivisions and changed the type from Linear to Convex.







Then on the base I selected the face and extruded it in and changed the offset to 4m.












Then with the face still selected I extruded it and changed the offset to 5m so that it looks like it has a little stand.






Finally this is what my coffee table looked like when I had completed it I added a wood material to it, so it looked like a piece of furniture you would buy for your house.




Friday, 7 February 2014

Sofa - Final Piece (2 of 6)

My first first piece of my final 6 pieces is a sofa.  I created a sofa because I am going to create    a living-room scene which could be shown in a showroom at somewhere like IKEA.






I started off with a cube for the base of the sofa the size was X=20m Y=80m Z=200m.  I then used a Hyper NURB on the cube.











I then duplicated the Cube by holding down Ctrl and dragging the cube and then it will duplicate the cube.  I then changed the size of the cube so it look more like an arm of the chair.  X=79.741m Y=57.385m Z=14.778m.  I then used the Edge tool and Live Selection to select the edges of the the arm of the chair.  After selecting the edges if you go to Structure > Edit Spline > Edge To Spline by doing this there will be a cubic spline drag the Cubic Spline off the cube and add a Circle Spline and change the radius to 0.12 and when select a Sweep NURB and drag in the circle spline and cubic spline once that is done press Alt + G to group all the objects together.  With the circle spline and sweep nurb it gives it a seam.  Lastly select Symmetry change the mirror plane from ZY to XY and then drag the Null Object into the symmetry and it will be on the other side exactly the same as the other arm.



I then added another cube with the axis at X=65m Y=10m Z=98m and I then went into the Front View so that it was level with the base of the the sofa.  Then after HyperNurbing it I repeated the same process as before to get a seem in the cushion and then use symmetry to get it on the opposite side.  At first there was a gap in the middle so I went to right view and scaled it so there was no gap and because there was the symmetry I only had to scaled on side and the other side was already done.


Another cube was added and moved towards the back of the sofa and the size is X=10m Y=60m Z=100m to have a better view of modelling it and changed the view to the front view and then so that the sofa has a decline I rotated it -8 on the B axis.  I then used the Rectangle Selection so that the bottom of the cube wasn't inside the base cushions and then shortened the top of the cube as well.  Again I repeat the process of HyperNurbing the cushion and putting in a seam and then adding the symmetry.  

At first the back wasn't including I added that in after I completed the cushions.  I did this by going into Front View and Knifing where there was a gap.  I then selected Live Selection and Face Mode went to the face where it had been knifed.  When it was highlighted I then Extruded it up to where it met with the back cushion.  I then used the rectangle selection again and just selected the corner of the back with overlapped with the back cushion and instead of shortening it on the Y axis I moved it on the X axis so it had a decline like the cushions.


I selected a Rectangle Spline and the height is 14cm and width is 70cm.  Then I went to Structure>Edit Spline>Create Outline and it gives the rectangle spline an outline.  Then I added an Extrude NURB and put the rectangle spline into the nurb.  Change the movement to 5cm so that it is thinner and then go to front view and select the knife tool and the cut half of it and the move it into the middle of the bottom of the arm of the chair and then use symmetry to get it exactly in the same spot  on the other side.



This is what my sofa looked like when it was finished.  I added a leather material to the sofa and then a wood material to the feet of the sofa.  I also added a sky and a floor and a 3 point light stage.